Monday, October 4, 2010
Thursday, September 9, 2010
Saturday, September 4, 2010
Wednesday, September 1, 2010
revision
This walk cycle looks much smoother. There is less pop in the body and the knees. I think it is pretty close to done.
Friday, August 27, 2010
Thursday, August 26, 2010
Tuesday, August 24, 2010
Walk Cycle Blocking
Blocking out a walk cycle for two full steps. Next phase is to do some in-between frames.
Thursday, August 5, 2010
Pendulum test
Testing a pendulum to show overlapping and follow-through action. I think that I can lose the last settling action at the end. It seems to go on for too long.
Wednesday, August 4, 2010
Animation Mentor- Class 1 - Obstacle Course
There are a couple timing issues from frames 45-49, and again at around 55- 60 I think it hangs too long in those spots. Thing is, I kind of like the cartoon-y hangtime.
The purpose of this exercise is to show weight, timing, and anticipation through the squash and stretch technique by making a ball go through an obstical course. The ball is is to use its own inertia to begin the proces
The purpose of this exercise is to show weight, timing, and anticipation through the squash and stretch technique by making a ball go through an obstical course. The ball is is to use its own inertia to begin the proces
Friday, July 23, 2010
Monday, July 19, 2010
Animation Mentor - Pose 1 Revision
Altered the escalator pose a bit. Made the character look over the rail as if he/she is looking at something down there rather than looking at the camera.
Animation Mentor - Class 1 - Basic Foundations - Simple Bounce Revision
Bouncing Ball Revision.
Edited the amount of bounces and the rotation. It seems more realistic now.
Edited the amount of bounces and the rotation. It seems more realistic now.
Sunday, July 18, 2010
Saturday, July 10, 2010
Wednesday, July 7, 2010
Assignment 2 Part 2 ... Posing
I am supposed to pick one of the gestures from below and pose the figure in maya. so here is what I have so far.
Tuesday, July 6, 2010
Oldie but Goodie
Really bad timing and animation principles... I think we spent more time devloping characters, learning Soft Toons. Larz and I had only a couple weeks to throw this together. It is still remotely funny.
Some sketches for my first assignment at AM
Assignment: Using a physical sketchbook, go to a public place and do some quick sketches of what you see in your surroundings. Be rough – even simple stick figures work well to communicate ideas of posture, attitude, weight, balance, etc.
I have not drawn gesture in forever...
I have not drawn gesture in forever...
Thursday, July 1, 2010
Friday, June 25, 2010
Frog Warrior gets some more details
I added a lot more detail to the frog warrior today. The mouth and eyes are starting to show some progress. It is slow-going, but I have not made any major mistakes. This effort is going pretty smoothly compared to the last model. I am taking much more care in where and when I add more geometry. It looks like this character will work out. My goal is to complete this model before my class starts Monday.
Subscribe to:
Posts (Atom)








